The Berserker is built for close, hectic melee combat, after all. I've gradually moved toward more passive buffs and more area of effect powers, and continue to mostly duel-wield fast weapons. Meanwhile, depending on how you equip your character, you have lots of build options.Ĭertain items will boost stats, which may make other items available that weren't previously, so there's a bit of calculus, or maybe juggling, that comes into play over and over again as you upgrade your weapons and armor. In fact, it's pretty easy to start wishing you'd chosen some different powers - but that's what the next playthrough is for. Having played mostly as a Berserker, I can't say as much about the other classes as I'd like to (I played an Outlander in the Beta) but I can say that the skill tree leaves quite a lot of room for customization. There are a huge number of options available in terms of how to build your character from that point on. Top that off with a wide variety of pets, and right out the gates you have plenty of customization options. Then you can customize your character's appearance, give them a name, and off you go. In Torchlight II you choose from four classes: The Outlander, The Engineer, The Berserker, and the Embermage. There were three classes only, and each locked down as male or female. One of the many flaws with the original Torchlight was its lack of character customization. There's nothing generic, and as the game progresses, the loot gets more varied, more interesting, and more powerful. Since you can zoom in an and out as close or as far as you'd like, you can really get a feel for exactly what sort of armor and weapons you're running around with. That's a consideration, but it's far from the main consideration. The variety of weapons in both aesthetic and power terms is really amazing, but it honestly doesn't just boil down to damage-per-second. I have two Unique shields that both just look so cool that I truly have a hard time deciding which one to use, even though one is probably better statistically than the other. I have a pistol that randomly washes my opponents in acid rain. In fact, I rolled around with two Unique weapons I found at the end of Act I for almost the entirety of Act II and a good portion of Act III.Īlthough my hand-axe isn't nearly as powerful as many of the weapons I've found since, its unique feature is that it randomly drops meteors on my enemies' heads. In one playthrough I've already found a bunch of set pieces, around a dozen Unique weapons and armor pieces, and even some Unique trinkets. Indeed, when it comes to loot, Torchlight 2 gives Diablo a run for its money. There's none of Diablo III's blandness in this department. The great thing about Torchlight 2 is that you really feel like you're using your weapons.Įach type of weapon functions a bit differently, and you have to actually use them to attack badguys. We are part of the Embracer Group.But what wonderful choices. Hasbro and its logo are trademarks of HASBRO, Inc. and other countries, and are used with permission. Dungeons & Dragons, D&D, Neverwinter, Forgotten Realms, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. "PlayStation Family Mark", "PlayStation", "PS4 logo", "PlayStation Shapes Logo" and "Play Has No Limits" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. PlayStation – ©2023 Sony Interactive Entertainment LLC. Patent and Trademark Office and elsewhere. Epic, Epic Games, Epic Games Store and their respective logos are trademarks or registered trademarks of Epic Games, Inc. Published by Gearbox Publishing.Įpic - © 2023 Epic Games, Inc. Support HomeĬryptic - © 2023 Cryptic Studios, Inc. Go to the support home to select a different game.
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